The Codex 7: Adha

I had thought Adha would be the one to lead me to rest, that I might lay down my blade and live as a normal man. But now I know such dreams are best left to sleep...
Her face. I try to banish it from my mind as I remember the days and nights during which I chased her Templar captors across the sea. I almost got to them in time. Almost. If I had only been faster. Instead, I held her lifeless body in my arms – saw the terror reflected in her fixed, unblinking eyes...

I hunted each man – one by one – until all responsible were gone from the world. But there was no joy in this. No satisfaction or release. Their deaths did not bring her back. Did not heal my wounds. After that, I was certain I would never again feel for a woman as I had for her.

I am fortunate to have been wrong.

Commentary: Adha is mentioned in the first game. Assassin's Creed was intended to be a far larger game, spanning more then just a few months of Altair's life. But, of course, the project was rushed and so it never reached its full potential. Apparently, it was supposed to have survival aspects in the "kingdom" area of the game, along with more miscellaneous activities and assassinations. The only reason Assassin's Creed wasn't a complete mess was because of Desilet's "nesting doll" technique, by which he made sure development worked on one thing on top of the other to ensure no matter what, he always had a working, ship-able product. 
In the codex, we get a taste of the adventure Altair and the player could have had...
Ezio's life is often said to be a revenge story, (by whom, I needn't say), but Assassin's Creed II is all about Ezio's journey in overcoming revenge and becoming an Assassin: that is, recognising; Nothing is true, Everything is permitted.
We see here, Altair learned the lesson of revenge early in his life.

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